![]() ![]() Unit defensiveness is set to higher factor, units now fight as if they’re trying to live through battle not speedrun it.All units have their shields in front of them in all formations unless they are using 2 handed weapons.values for weapon modifiers and few others are all configurable. ![]() For example, the sword is poor at cutting heavy armor, the axe is better at this and mace punches through the best. In this mod, each weapon type has unique armor-penetrating properties, which results in a more realistic experience.
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